// // // // // Macro definitions // For F/D parts, define the following to get both staffs: // define FIFE 1: @ // define DRUM 2: @ // // Otherwise, just define one: define DRUM 1: @ // For drum rudiments, define the "extra notes" and some commonly used // constructs. Note for flam/ruff, these macros define just the grace // notes, not the basic stroke. The 7-stroke roll is an eigth note construct. // All require the terminating semicolon when used. define FLAM [pad 2;grace]8e slur @ define RUFF [pad 2;grace]8e;[grace] slur @ define ROLL7 [slash 2; with " ","7"] 8e slur @ ///////////////////////////////////////////////////////////////////////// header title (18) "Ashworth's Quickstep" // subtitle // If you want a subtitle, remove the // from the beginning // of the next line and fill in the appropriate subtitle text // title (14) "Replace this with the subtitle" // composer info // The first pair of double quotes enclose what to left justify, // the second encloses what to right justify. // If you want more than one line, add similar lines of input // title "" "Replace this with composer info" // title palatino ital (12) "left side" "right side" ///////////////////////////////////////////////////////////////////////// // score-wide parameters // // You may or may not need to change some items in this section // // The values given as examples are the default values that Mup uses // if you don't specify anything for them score // time signature. Can be cut, com, // or two numbers with a / between them time = 2/4 // key signature. Value is a number from 0 to 7 // followed by # or & for number of sharps or flats. key = 0# // how many staffs. Can be a number from 1 to 40 staffs = 1 // clef. Can be treble, treble8, frenchviolin, // soprano, mezzosoprano, alto, tenor, baritone, or bass clef = treble // "beam" each quarter's worth together, breaking on the // half-way point for the measure. beamstyle = 4,4 // set the default octave to be one above normal defoct = 5 staffsep = 9 scale = 0.75 ///////////////////////////////////////////////////////////////////////// music // For each measure, you enter one line of input for each staff, // then indicate what kind of barline to print. // The following specifies that staff 1 contains a measure of rest // and that an ordinary bar line is to be used at the end of the measure. // 1: mr; // bar // Usually, a measure of input for one staff consists of one or more chords // Each chord is specified by // time_value notes ; // where time_value is something like // 4 for a quarter note // 8 for an eighth note // 4. for a dotted-quarter note // etc and notes is a list of one or more notes, specified as a pitch from // a to g, optionally followed by an accidental (#, &, x, &&, or n for sharp, // flat, double sharp, double flat, or natural respectively). // Examples: // 4c; // 2. ceg; // 16 f#; // 1 d b&; // (Spaces are optional, you can put them in if you want, but don't have to) // // So a complete measure might look something like: // 1: 4e; 4d; 2c; // bar // // If you want a note in a different octave than the default octave // (the octave from middle-C up for treble clef, // or the octave below middle-C for bass clef), // you can add a + for each octave to go up or - for each octave to go down. // For example: // 1: c+; gc+e+; a&-; f#---; // // There are many other things you can specify, such as ties, slurs, grace // notes, etc, and there are also many shortcuts you can use to save typing. // Consult the Mup documentation for more details. // Other bar types you may want to use are // repeatstart // repeatend // repeatboth // dblbar // endbar // invisbar DRUM 4s;8s; ROLL7; repeatstart DRUM [with ">", "R"] 8e;[with " ", "R"] 8e;[with " ", "R"] 8e;[with " ", "R"] 8e; bar DRUM FLAM; [with ">", "L"] 8e;[with " ", "L"] 8e;[with " ", "L"] 8e;[with " ", "L"] 8e; bar DRUM FLAM; [with ">"]8e;; FLAM; [with ">"]8e;; bar DRUM FLAM; [with ">"]8e; FLAM; [with ">"]8e; FLAM; [with ">"]8e; ROLL7; bar DRUM 8e;; FLAM; 8e;; bar DRUM FLAM; 8e; RUFF; 16e;; 8; FLAM; 8e; bar DRUM FLAM; 8e; ROLL7; 8e; ROLL7; bar DRUM 8e; 16e;; 8e; 8r; repeatend DRUM 4s;8s; ROLL7; repeatstart DRUM 8e; 16e;; 8e; FLAM; 8e; bar DRUM FLAM; 16e;;;; FLAM; 8e; FLAM; 8e; bar DRUM FLAM; 8e; RUFF; 8e; 8e; RUFF; 8e; bar DRUM FLAM; 16e;;;; FLAM; 8e; 8r; bar DRUM FLAM; 8e; ROLL7; 8e; FLAM; 8e; bar DRUM FLAM; 16e;;;; FLAM; 8e; ROLL7; bar DRUM 8e; FLAM; 8e; FLAM; 16e;;;; bar DRUM FLAM; 8e; FLAM; 8e; FLAM; 8e; 8r; endbar